flash display_list_player_head
How the player head works
Due to the new list display mechanism in Flash 9 player the internal functioning of the player head has also been modified.
When the player head meets a frame with graphic objects it adds the graphic objects using the addChild method:
On the other hand, when the player head meets an empty keyframe the player deletes the graphic objects using the removeChild method:
Through the deletion or addition of graphic objects, they automatically broadcast the ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE events.
We discuss this further in the article entitled Extending native classes.
Worth remembering
- It is strongly recommended to manage activation and deactivation of graphic objects.
- To do this we use the Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE events.
- If new objects are placed on a keyframe, the layer head adds them using the addChild method.
- If the player head meets an empty keyframe the player automatically deletes the graphic objects using the removeChild method.
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